3/17/2016 0 Comments Officially Giving up on Graphic UIToday, I officially give up on developing a full graphic version of the game I proposed. The workload for such a design disproportionately demand too much time on graphic that I find it really hard to focus on delivering the essence of my design. Had I have a team of graphic designers to support my project, what I pictured were still possible. Hard as it may be, this decision is inevitable and long overdue. I hope that one day I can come back and give this project a more vivid and intriguing user interface. For now, I will be fully focused on the core mechanisms of the game, and a low-fidelity prototype (using Twine) to justify my design.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2016
Categories |